Theoretically they are a very powerful civ on both open land and water maps. Not even Teutonic Knights can stand up to Catas post-imp. What is the benifeit of having quickly set-up/mobile trebuchets? Their siege is surprisingly good with access to SE and the best Trebs in the game. Having such weak cav (especially in AoC) and no overwhelmingly strong anti-unit siege (Their karaparuto trebs work wonders vs units in BF chokepoints, but not too well otherwise). IDK tho, I'll have to test). Fishing Shipshave double HP, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age. They are one of only 2 civs currently to get a fully fleshed out archer tech tree (along with Saracens), so you have many solid options there. Samurai occupy a unique niche in AOE2. $9.99 Add to Cart . Progress through the Dark Age; Feudal Age; … •Yasama (Castle UT: Towers shoot 2 extra arrows. japanese build order I keep getting wrecked by high-15's which means i suck. EDIT: However, having FU HCA in expansions means they can still pick of a few villagers pretty easily in the early game, so they're not absolutelly weak. Challenge friends with two additional civilizations as well as new units and technologies. How do Samurai compare to the militia-line or other unique infantry? How good is their eco with their cheaper eco buildings and fishing ship bonus? •Infantry attack 33% faster starting in the Feudal Age. How many castles does one need in imp to both do upgrades like Conscription and produce trebs? They actually can, they're gold efficient and also create faster, but catas are pop efficient and can pick their engagements vs TKs (but also vs sams). Because AoE2 navy play is poorly integrated? •Lumber Camps, Mining Camps, and Mills cost 50% less wood. 2. The Japanese unique unit is the Samurai, a formidable infantry unit that has a fast attack and attack bonus versus other unique units. TLDR: Diverse, powerful army, strong early game, strong navy, crappy defenses and late game eco. Regarding Kataparuto, I do have a question. some meso civ? How do Japanese towers compare to other good towers like that of the Koreans, Teutons, Chinese, and Byzantines? I think there’s a recording out there of viper killing a castle with three or four yasama keeps but I might be mistaken. aoestats aggregates the latest ranked matches for Age of Empires II and provides in-depth data and statistics on a civilization basis; stats include: win rate, play rate, win rate vs. … Samurai occupy a unique niche in AOE2. However, their anti-UU bonus allows them to be ... Japanese … Getting bloodlines in the expansions asserted them as a jack-of-all-trades, offensive civilization. Very powerful and mobile raiding unit in early Castle Age with few/no upgrades, and evolves into a fairly tanky combat unit later on. Team bonus: Galleys have +50% Line o… They … So first off, the Samurai is a pretty freaking cool unit. While they have some good options, they should probably go Samurai/Arbs/Halbs/Trebs, supplimented with trash, for an inexpensive medium-speed army that can blast through enemy fortifications thanks to thier OP trebs. The Age of Empires Franchise represents the critically acclaimed, award winning Real Time Strategy (RTS) games with a legacy spanning over 20 years and nearly a dozen titles. As a reminder most of the x/x achievements do work, they just don't track well. Not even Teutonic Knights can stand up to Catas post-imp. However, halbs are just for raw cost efficiency with heavy losses, while Samurai can actually trade favorably with cataphracts since the Catas armor negates anti-cavalry not anti-UU attacks. Their main problems is that they are pretty slow to get started (they need to mass Arbs/Infantry/Trebs), and that strong siege civs will destroy them mid game (Karaparuto trebs still help vs siege, but celts/koreans(AoC)/Mongols are not weak to this). I talk about the Samurai in my post, I think they're actually a good option against units lime the Cata and Jaguar Warrior, because they are cheaper, create faster, and can stand up to them and even win. Shortcuts General Discussion. Building Shrines around huntables or herdables will attract them to the Shrine, with each huntable or herdable animal increasing the amount of resources that the Shrine g… In imp however, missing most of the late game techs means that you will not want to stay on cavalry as the brunt of your army for too long. I have no problem keeping up with the AI in score, villager production, resource collection or military production. Their infantry and foot archers get all the upgrades they could want, and their cavalry is also solid despite missing two final tier upgrades (Paladin and Hussar). I'd personally rathar go goths, but when playing as goths one of the civs that I fear the most (maybe more than byzantines) would be the japs because they have lots of good options to deal with what I'll throw at them. This AOE 2 Definitive Edition Tier list is based on update 36202 (most recent patch) If you’ve just gotten into Age of Empires 2 Definitive edition after not having touched the game for years your knowledge might be a little bit rusty. The Japanese are a relatively weak civ on DM, but still not bottom tier. Rounding it up, they have every essential monk tech as well as a very powerful navy due to extra galley LoS and super fishing ships. Thanks, I'll have to use that next time I see masses Japanese trebs, which are hilarious by any measure. Help. They can, however, build Shrines to gain a small trickle of whatever resource you set them to, even experience, with a high-level Home City. Build 30 Japanese Fishing Ships. Which unique units do you believe are the best and worst? So, I guess in a nutshell they've got some things going against them in almost every category, but some things going for them in almost every category, too. 4. How good is the extra line of sight for the Japanese and their allies? The Japanese are a relatively weak civ on DM, but still not bottom tier. Recently got my hands on African Kingdoms, which is the version with the new Arrow Slits tech, so I'd imagine the damage output of Keeps with both those techs would be pretty insane. Age of Empires: Definitive Edition has all cheat codes seen in the original, which is good news for the cheats, and bad news if cheat codes ruined the original Age of Empires for you. However, in the mid game both factions have good options to defeat the other. 3. Infantry attacks 33% faster starting in the Feudal Age. B Tier – Balanced. Get your minds/SotL quotes ready and dive in the thread with us! Hey guys Ornlu528 here with another civ discussion! One thought on “ Age of Empires II Definitive Edition: Build Order Sheets ” Diego Montes December 1, 2020 Reply Cool stuff man, could you add the times to click to next age, that would be very nice :+1: If the game drags out and there's time to tech into a diverse army, the Japanese will get an edge, but usually pro games don't go that long. How does it play out in the new Fire Galley meta; does it change anything? Why? November marks the first anniversary of Age of Empires II: Definitive Edition, and we’re celebrating its birthday with one of the biggest updates yet!Along with a long list of brand-new features and fixes to expand the tools in your arsenal, we’re throwing a party to celebrate the first of MANY years to come for Age of Empires II: DE! Their infantry is exceptional with their faster attack speed, making your early game M@A easily win vs other civs, as well as making your halbs tear through cavalry of any kind. The quicker trebs can be gamechanging all on their own, because get enough together and you have a tanky and high range Uber-onager; there’s a guy on HD who occasionally hosts Arena FFAs who somehow always manages to boom into yasama, halbs, and trebs, even when he gets pressured on multiple sides. The Siege Workshop is average, but their Scorpions get a great attack boost with Rocketry. Their navy is average missing the Fast Fire Ship and Elite Cannon Galle… SotL showed how, when they are elite, they are objectively better than champions against trash, cavalry, and other infantry, but require a Castle to produce. Hi, everybody. ){Added in HD}. Ask questions, answer questions, describe your experiences, or just have fun here. Full tech tree, so that's solid. I would say that Japanese economy, while way stronger than civs without a good eco bonus (looking at you, Saracens), lags behind civs like the Mayans, Persians, Teutons, and Chinese that have super strong eco bonuses, especially in the late game where discounted camps is barely impactful. Age of Empires: Definitive Edition. Sweep Clean the Trash, Boost Up Your Computer Goths have Hcannons of thier own and E skirms to deal with Samurai/Hcannons, but Japs have Better onagers than goths. I could only find this, but it was with korean towers. Here's a list of the game's cheats. Two expert players battle it out in an insane Japanese mirror match in Age of Empires II. So I would say it could well be worth it for as few as 5 trebs or so. I have castle crusher, 1k farms, battering rams, burning houses with tarkans etc. How good are Samurais in general and how well does their bonus perform against other UUs? What is the bottom tier civ on DM? My best guess would be that they aren't overwhelming enough in a particular category to warrant being picked. You just need to be sure to make them against the right units. How much damage does adding 2 more arrows do; is it significant enough to be worth the cost? Seriously, those Kataparuto Trebs just annihilate defenses. More importantly for the Japanese, how many trebs should one have to justify the cost and research time of Kataparuto? A civ match up that I think is very interesting is Japs vs Goths. SotL showed how, when they are elite, they are objectively better than champions against trash, cavalry, and other infantry, but require a Castle to produce. I think the problem is in feudal age, or it's that I should specialize to one kind of map. However, against certain UUs like Huskarls, Magyar Huzsars, and Woad Raiders, Samurai can very easily win you battles. Play the legendary RTS that started it all! However, their anti-UU bonus allows them to be, -the only infantry unit which can stand up to FU cataphracts, aside from maybe halbs. But yeah I think you hit on something important when you say that they're not overwhelming at any one strategy. This is a big advantage in the late game when most civilizations rely heavily on their unique units. •Kataparuto (Imperial UT: Trebuchets fire 33% faster and pack/unpack 4× faster.). Especially considering the fact that over the years a ton of new civilizations have been added. Japanese is not dominating in pro-games probably because they don't get a power spike that product a decisive hit, but it would probably steadily up the most played Civ ladder and replace Briton. I am guessing that could help them do a Korean-style wall of towers, but again this won't be too strong. Despite all they have going for them, the Japanese are not seen all that often at high levels of play. The reason you won't make them often, even against most UUs, is that many melee UU are already very strong against infantry (Boyars, Jaguars, Cataphracts), and most ranged UUs will kill them before they even come close. Not many games allow us to type in cheat codes these days, but Age of Empires II: Definitive Edition does. Hmm. No Architecture, Hoardings, or BBT, but somewhat made up for by the fact that their Keeps with Yasama act like miniature Castles. Age of Empires II: Definitive Edition. I've played around 10 games so far, 1v1, against a hard AI (random civ). Speaking of bloodlines, their cavalry is now perfectly usable up to imp, making them a much better land for pocket Arabia. No Siege Ram, Siege Onager, or BBC, but incredible Trebs on account of the Kataparuto tech. Press question mark to learn the rest of the keyboard shortcuts. •Fishing Ships have 2× the HP and gain +0/2 armor. So why is this? I would argue that their Archers are better than the Saracens (OP archer team bonus aside Kappa), because unlike the Saracens the Japanese have a good early game economy to help with archer rushes, while the Saracens have a crap early game. Here's my assessment: BEST -Conquistador. Age of Empires 2 Youtuber Most of my videos are civilization overviews, commentaries, or fun questions exploring the mechanics of AoE2. When it comes to real-time strategy games, Age of Empires: Definitive Edition is comparable to none. Anyway, those are my thoughts. Yasama pre-nerf and pre Arrowslits nerf was beyond insane, you could easily close out a game mid-castle with just guard towers and vills because mangonels were useless against them, and rams couldn’t do enough damage to make up for the resource denial they could do. Early game bonus means you can do your second lumber camp early on to speed up your eco, or delay it and get a rax up earlier without cutting into your farm placement, which is great for a drush-fc. Today, twenty years later, Age of Empires: Definitive Edition begins that transformation anew with all-new graphics, remastered sound and music, and a smooth UI experience rebuilt from the ground up! How to unlock the Sushi Lover achievement in Age of Empires II: Definitive Edition (Win 10): Build 30 Japanese Fishing Ships Currently not working despite how many japanese fishing ships you built in one game. PLUS, Samurai are the only units in AOE2 to commit suicide rather than die, to underline how hardcore they are. Aoe 2 Definitive Edition Review Ign; Aoe2 Definitive Edition Torrent Free; Keygen exe download. Check out the requirements below, jump into … vikings? ... Ther will be 4 new civs, 3 new campaigns, and AoE2:DE will get supported into the future. It has been over 20 years that the original game was released. HOWEVER, their fishing ship bonus is an awesome eco boost on islands, which, along with their Galley LOS bonus, means that Japanese are really meant for maps like Team Islands, where their water and land bonuses can both be used, more than anything else. Japanese are in a pretty interesting spot right now. Their infantry attack faster than those of other civilizations giving their infantry an edge in large battles. I honestly do not know. You'd think a civ with a powerful early game economy thanks to cheaper drop off points, a powerful military bonus in the infantry attack speed, as well as the option to go knights and xbows would be a very frequent draft pick in the KotD CM....but they aren't. Which even some strong eco Civ would miss a few tech, the early~mid advantage is fairly significant. Yes their defenses in the late game are pretty weak, but ask anyone who has played on Voobly/TheZone for the past 17 years if weak defenses have stopped the Huns from being a top Arabia civ. The Chinese are a very versatile civilization with an overall solid technology tree. Tech tree is solid, even on water, so Japanese is a great civ to pick or random into. •Fishing Ships work 5% faster in the Dark Age and work 5% faster every time you age up. Can't say they're my favorite civ, but they've grown on me, recently. Post nerfs it’s still a very viable tech, especially if you’re the type to make defensive towers; crisscross your base with them and you essentially become raid proof, even against eagles (to an extent) just because that DPS is so valuable. Only their cavalry is weak and their siege weapons are underwhelming as well but thei… For Age of Empires II: Definitive Edition on the PC, GameFAQs has 24 cheat codes and secrets. Cavalry? Age of Empires 2 Definitive Edition - Japanese theme - YouTube Goths have Huskarls to beat arbs, but japs have samurai + H cannons to beat Huskarls. Civilizations that rely on infantry units will also be at a disadvantage against the Japanese due to the faster attack speed of Japanese infantry. Of course, the goths will eat the japs for breakfast in the early rush because of super friggin speed. -Huskarl. This is the Japanese civilization theme from Age of Empires II Definite Edition.Each civilization on the game has it's own theme, which I'm sharing in my youtube channel.Here are the other themes:Aztecs - https://youtu.be/z8Jr0Y7kCgA Berbers - https://youtu.be/nnFxQVdRKuoBritons - https://youtu.be/fvZTW10rAi0 Bulgarians - https://youtu.be/vpdwSm8gK0kBurmese - https://youtu.be/8R1eAsj10Fg Byzantines - https://youtu.be/iolgoadnjDo Celts - https://youtu.be/H3Y726HTZkA Chinese - https://youtu.be/2XjGRBRxZLo Cumans - https://youtu.be/-Ea8M00yb14 Ethiopians - https://youtu.be/9zLxC0pgodcFranks - https://youtu.be/PvqiJ3SEvm8 Goths - https://youtu.be/BomFn4hi3Kw Huns - https://youtu.be/s9rcxbS3x6I Incas - https://youtu.be/NCLNDFBv_mI Indians - https://youtu.be/S9MiHUpqkmY Italians - https://youtu.be/finrRbT_aa0 Japanese - Here Khmer - https://youtu.be/g48BaCSdYZo Koreans - https://youtu.be/ULQKOF8jMX4 Lithuanians - https://youtu.be/ZarVA6vUtZU Magyars - https://youtu.be/g30wa-HSGjg Malay - https://youtu.be/DiNR8zMAZiEMalians - https://youtu.be/iOkvPwKyIjA Mayans - https://youtu.be/3h1daCo1P2U Mongols - https://youtu.be/QWzY-XCba4A Persians - https://youtu.be/b6crfoxyBnE Portuguese - https://youtu.be/JjVN7Feu_m0 Saracens - https://youtu.be/O7CtSBdLZyQ Slavs - https://youtu.be/3RSOSIHi03c Spanish - https://youtu.be/G3vnyQDr0BE Tartars - https://youtu.be/Qx7ZCR6xmbk Teutons - https://youtu.be/Ro1GHc7y5mE Turks - https://youtu.be/S9SIYRC7H5I Vietnamese - https://youtu.be/lh3WTMuzteU Vikings - https://youtu.be/XzN6WDfoSqIVideos edited by RJDETONADOR97Game by Microsoft StudiosGame distributed by Microsoft.Original Game Soundtrack by Todd Masten.If something is missing, mispelled or wrong in the introduction please let me know. When I play with random civs and I get one that doesn't have BBCs (which I personally prefer), I mentally groan to myself, because I find Trebs much more of a hassle to manage. Decent Knight Rush, from what I've heard, especially with the addition of Bloodlines in the Expansions, in Castle, but trails off majorly in Imperial with zero access to Hussar, Paladin, and also no Plate Barding Armor. The other unit, the Jaguar Warrior, is also defeated by Samurai even when Garland Wars is researched, though a recent patch changed that IIRC. -Their fast attack, bonus vs halbs and UU, and relatively low cost allows a Samurai army to effectively hold back a Goth spam, which some civs (cough Mayans) are totally unable to do. They don't have good options to rush, and even though they do have very good halbs vs paladins, and FU arbs vs Cav archers, they still struggle against the dominant DM civs that have speed bonuses (Franks in Expansions, Goths of course, and Huns) or that have very strong siege (Such as Mongols, Ethiopians, Celts, and maybe Teutons if you think about access to the paladin and koreans if the korean's aren't rushed.) Age of Empires II: Definitive Edition - Age of Empires II: Definitive Edition celebrates the 20th anniversary of one of the most popular strategy games ever with stunning 4K Ultra HD graphics, a new and fully remastered soundtrack, and brand-new content, “The Last Khans” with 3 new campaigns and 4 new civilizations.Explore all the original campaigns like never before as well … How powerful is having 33% more 90kg projectiles and how does it compare to other good trebuchet civs like the Britons and Huns? Not only can this RTS provide the player with hundreds of hours of fun but it’s also a historically based educational game. On water maps, I think the power level of water civs has increased to a point where the Japanese cannot compete with the Italians, Portuguese, Malay, and Vikings. I haven't experimented with yasama so I don't know how that would change their strategy. Fast-moving (for infantry), ignores damage from and slaughters ranged units, and can be pumped out extremely fast. Mills, Lumber Camps, and Mining Campsare 50% cheaper. They also get Parthian Tactics, they are above average and in team games that a huge advantage combining with their Cavaliers. Age of Empires 2: Definitive Edition can be a daunting game for newcomers, but it only takes some light reading and a few games to get the basics squared away. The Japanese also have superb archers (including Cavalry Archers) which they can also fully upgrade. If you missed last week's discussion over the Mayans or other discussions, I'll have them linked below. Might work in a multiplayer game. Good early bonuses that help with saving some resources, mainly wood, but trails off in the late game with a few missing techs. That and Super Halberdiers, Samurais countering UUs and good Light Cav mentionedmakes them very hard to break. AoE2 Hall of Fame (wip) Feedback and Suggestions. Age of Empires 2 Definitive Edition Civilizations which are very popular and will give you an advantage over other opponents, especially in ranked games. Because they can counter so many units, their weaknesses are fewer than for many other units, though they are still vulnerable to hand cannoneers and Arbalests. What can Japanese fishing ships survive given their extra durability? Age of Empires II: Definitive Edition is a remastered edition of the real-time strategy video game called Age of Empires II which was released back in 1999. Definitive Edition - Lords of the West. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. All of them have real historical analogs and feature unique attributes, abilities, units giving the player munch replay value. Speaking of, the Samurai is also. Defenses? Support AoEZone. But if it's Japanese, I'm actually pretty damn okay with it, because the Kataparuto tech makes them almost as mobile and convenient to use as BBCs. About This Content Welcome to Lords of the West, the first new official expansion to Age of Empires II: Definitive Edition. well lets see about that, theres always the chance microsoft will treat it like the other re-releases.... #3. Tldr, Samurai are a really cool unit, though ofc still not as good as the Chu Ko Nu #clearly. Mandatory link to SotL's intro. AoE2.net was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II: Definitive Edition, and it is not endorsed by or affiliated with Microsoft. These all come together to give Japanese a very diverse, very powerful offensive presence. Economy? The Samurai is a middling UU all things considered. My food/wood/gold collected is always higher than theirs at the end of a game, and my largest army is always twice the size of theirs at the end of the game (150 compares to their 75-ish). No one is touching on their rather respectable water game. However, Goths can very easily spam champions + Trash to out produce the japs, which despite heavy losses for the goths may still result in a goth win. This makes them unattractive to pro players, who often only have time and resources to tech into one or two options in Castle and Early Imperial Age, such as Huns CA, where the game is either won or lost.