It lets you play PS1 games at improved resolution, in true widescreen, and best of all it fixes that horrible texture wobble that always plagued PS1 games. It happened to every game on my library. I usually only double the internal resolution on the emulator. However, now mednafen refuses to recognise memory card files (.mcr) in every game. Report Post. Its too bad since rearmed is so much faster to load while beetle is kind of laggy at times :/ But at least memory card saving works fine there. When I download an individual DexDrive .gme file from gamefaqs I load it into one of these programs and save a whole memory card image as an .mc file. System info: Windows 7 RetroArch 1.7.0 Beetle PSX HW … I recently noted that upon loading a saved state, the memory card will show what was saved at that state, rather than what the last save to the memory card was. You have 2 options to change: Quick Menu > Options > Memory Card 0 Method to "Mednafen" and Shared Memory Cards to "ON". This is the Psycho Mantis Boss fight form Metal Gear Solid, running with RetroArch's Beetle PSX HW core. New comments cannot be posted and votes cannot be cast. I recently set Retroarch up to use Mednafen PSX core. Quit MemManager and rename your new memory card from .mcr to .srm. Standalone port/fork of Mednafen PSX to the Libretro API. Thanks. Pastebin.com is the number one paste tool since 2002. noiseredux_legacy . - celerizer/beetle-psx-libretro MemcardRex 1.8 released Copying the .mc file and renaming it to Metal Gear Solid (USA).srm doesn’t work, so clearly there’s more I need to do. Press J to jump to the feed. I tried it both on my PC and my Laptop (both 64bit Windows 10) with the newest version of Retroarch and they both had the same issue, but Beetle works just fine. I had a few technical issues along the way, but it was finally fixed with a manual update of the core. I haven't been able to test Vulkan, as RetroArch itself crashes when minimizing the window (regardless of core). I have the official Sony memory card adapter for the PS3, and I would like to take my MGS save and load it in Retroarch (Beetle PSX). Is there something Im missing? The third option is to have a 32 MB memory card. Settings are also unified so configuration is done once and for all. Download the "Sony - Playstation (PCSX ReARMed)" core I tried it both on my PC and my Laptop (both 64bit Windows 10) with the newest version of Retroarch and they both had the same issue, but Beetle works just fine. Hardware Used: PC, PS3, USB Memory Stick for both PS3 and PC, PS3 Memory Card Adaptor. WARNING:Save states(and by extension, state rewinding and netplay) and saved games on emulated The second memory card option is for 16 MB. I am using the PCSX ReARMed core with PSX games. Post setup guides, questions and news here! Hi, thanks for the answer. A simple rename as you have done and it works. Use a recent debug version of RetroArch, built with DEBUG=1 GL_DEBUG=1; Use a recent debug version of beetle-psx, built with DEBUG=1 HAVE_HW=1; Make sure that Logging > Logging Verbosity is on; This will log info, warnings and errors to the terminal. PS1 BIOS, Gamepad, and Other Things You Need. This requires a save game on memory card 1 and one on memory card 2. Any help? They are all inside epsxe’s .mcr format memory cards. This is the case for leading RetroArch PS1 core, Beetle PSX, which we’ll be teaching you how to install and use in this article. Edit: using the current Retroarch version 1.7 on a windows 10 64bit system. Can't save PSX memory cards on Retroarch. It says No memory card found. These capacity memory cards were usually found in aftermarket third-party memory cards. Software for the PocketStation was typically distributed as extras for PlayStation games, included in the CD-ROM, enhancing the games with added features. Any help would be appreciated :^) PlayStation 1 emulators: Through MCR memory card files (*.MCR), saves from emulators such as ePSXe can be transferred over to RetroArch. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Try enabling the operation mode to memory only, and set the perspective correct texturing to ON, of course. Changelog: Fixed a crash if "File->Quit" was selected after reading Me... A newest release of MemcardRex is here, grab it while it's hot. /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. I've been messing around with the PS1 Beetle PSX core and ran into a frustrating issue that I don't think I've ever experienced on any other emulator I've ever tried. Just like the 16 MB memory cards discussed above, these are aftermarket but were compatible with almost any game. 14 Jan 8:12PM. RetroArch is a frontend for emulators, game engines and media players. So I guess its just a problem with rearmed. Basically, you just need the latest version of RetroArch, including the Beetle PSX HW core. Download MemcardRex 1.7 Here : https://semawur.com/TfhDW1MVvyBW*Requirements MemcardRex 1.7:===== .NET Framework 2.0.

Just needed this again, take some gold.. chuckles. Just keep note that by default RetroArch doesn't collect saves into a single memory card as ePSXe does. Over the years I have accumulated a large number of game saves from various playstation games. Hopefully it’ll work for you too. 6y. Memory Card REX (a little buggy in WINE but still very usable) The software is then transferred to the PocketStation for use. I have the official Sony memory card adapter for the PS3, and I would like to take my MGS save and load it in Retroarch (Beetle PSX). This is a standard PlayStation 2 memory card. This has only been a problem recently. I don't know if that's the intended behaviour. Powered by Discourse, best viewed with JavaScript enabled. Pastebin is a website where you can store text online for a set period of time. Get RetroArch Going. It is simple to use and configure. They were overwriting the SRM file. I've been messing around with the Beetle PSX core and ran into a frustrating issue that I don't think I've ever experienced on any stand alone emulator I've tried. PocketStation is a memory card peripheral for the Playstation 1 that was only released in Japan. I'm new to emulating in general and even newer to RetroArch so sorry if this has an obvious answer. Deleting the save states fixed it. Once you're in-game, access the core options menu under the "Options" submenu. I have been trying to somehow migrate my memory cards to retroarch but I have been unable to make any progress. Maybe try converting the save using a save manager on pc. Then close content or RetroArch and re-launch your game, from now on the saves will be redirected to mednafen_psx_libretro_shared.0.mcr (and mednafen_psx_libretro_shared.1.mcr for the 2nd memory card) instead of a .srm per game. It turns out the issue was the game’s save states. Beetle PSX HW is amazing. Optionally you can choice between two GUI's in PC, RGUI or / and XMB. These drivers are incompatible with Mupen64Plus and most of ParaLLel 64, which use “gl” drivers. Die Website funktioniert ohne diese Cookies nicht ordnungsgemäß. I'm using the PCSX Rearmed core in Retroarch. I do fresh install retropie several time, but the problem still occur The regular in-game memory save isnt working. RetroArch 1.8.7 (Windows)The legendary ePSXe, for years, has pioneered the PS1 emulation scene. Its too bad since rearmed is so much faster to load while beetle is kind of laggy at times :/ But at least memory card saving works fine there. I have only one thing stopping me from making the switch to retroarch, though. What a great time to be alive! shendosoft.blogspot.com Aside from seeing references to it being done, I can’t find any resources on how to actually do it. It's creating the .mcr files whenever I create a save in game, in the same directory as the roms. Also reverse would be nice, like when i play on real hardware to transfer those saves to Adrenaline/RetroArch. I switched to Beetle Emulator and everthings working fine there, so the BIOS cant be the issue. Im new to Retroarch (and emulators in general) and I have the problem, that I can only save games via save states with the PSX Rearmed core. I'm currently playing yugioh forbidden memories and trying to trade between saves. Recommended for Raspberry Pi 2-4. Last edited: Jan 2, 2021. I got a DexDrive. Unfortunately Ive already tried all of your solution options without success. I already downloaded some BIOS files, that are being loaded when I start the core, but it didnt help. Ok so i have a original playstation and i play PSX games on PSP (adrenaline), RetroArch.... and id like to transfer those saves to real memory card to continue gaming on real hardware. I don’t have an adapter but maybe it copys individual saves as .mc and not a whole memory card image like the emulators expect or something. A short description on how to enable a memory card on your game that will allow you to save your games without saving state all the time. Aside from seeing references to it being done, I can’t find any resources on how to actually do it. Rearmed simply wont create any mcr data at all. I use either PSXGameEdit or Memory Card REX. RetroArch emulator memory card/save state problems. Stand-alone software could also be downloaded through the PlayStation console. RetroArch GameCube can't detect Memory Card/SD Adapter. They are both made for Windows but work fine on Linux with WINE if you’re into that. @gagarou said in PSP and PSX Save to Memory card not working: 'm having a problem when saving file to memory card when playing PSP and PSX games on recent release (Retropie 4.2). However, if you run other cores, such as Beetle PSX HW (see our PS1 Retroarch emulation guide for more info), then you’re likely running them using Vulkan drivers. For optimal RetroArch PS1 emulation, you’ll want the following: Problem: shared memory cards (mednafen method) gets overwritten when loading savestates. So I'm playing thru Parasite Eve currently, if I make a save file to the internal memory card, everything behaves as intended. Press question mark to learn the rest of the keyboard shortcuts. Copying the .mc file and renaming it to Metal Gear Solid (USA).srm doesn’t work, so clearly there’s more I need to do. http://moberg-dybdal.dk/psxge/. Rather, it gives each game its own memory card. Other emulators don't do that, except for PCSX-R PGXP, which has input lag for me. RetroArch - Installed from official "themaister" repo - v1.0.0.1 BTStack - Installed from BigBoss repo - v0.8-3 On to questions. Here is the main question I created this topic for: Q1: Memory Card Files: Where are the memory card files and what format are they in? Hey guys, I'm having an issue trying to save to 'memory card' in a PSX game. A newest release of MemcardRex is here, grab it while it's hot. Transferring PS1 memory cards to Beetle PSX. The PGXP options should be there. I try to keep that original hardware feel. Memory card system help in PSX Beetle. Related: How to Set Up RetroArch, The Open-Source Cross-Platform Retro Game Emulator. This is annoying, as usually I like to drop a save state in slot 0 at the title screen to get to the load game screen as fast as possible. PlayStation 1 emulators: Through MCR memory card files (*.MCR), saves from emulators such as ePSXe can be transferred over to RetroArch. I want to copy/replace the memory Genesis emulators: These saves cannot be transferred. Forum Actions. Strictly speaking of PSX emulation, you only needs RetroArch CLI , the beetle-psx-libretro core and the BIOS (scph5500.bin, scph5501.bin, scph5502.bin). When the memory card was working, there is only one (Actually for any game I played with RetroArch PSX). I might copy my saves to a memory card and have a go.
Internal GPU resolution – Native is 240p, 2x is 480p, 4x is 720p, 8x is 1080p, and 16x is 4K. PSXGameEdit (download at the bottom of the very long page) So I guess its just a problem with rearmed. Head on over to RetroArch's website, download the program and install or unzip it.